Helpful Hints
This page we will start to collect gamplay hints that our members have discovered and pass on to newer members,

Research Tree
Second Tech Centre = huge value and worth having!
If you have two, keep both running all the time: one long and one short research.
VS Duel – Day 3 (Age of Science)
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Focus on Valor research:
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Alliance Duel (VS)
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Special Forces
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Intercity Truck (if low on gold)
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This gives you the best value from Valor badges.
On non-VS days,
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Run long Hero research.
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If Hero tech goes over 3 days, swap to Squad 1 or Units, then rotate back.
DEVELOPMENT
Priority: Max the middle path (skip Drill Ground Expansion).
Everything else is lower priority but good for VS points.
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Bigger hospitals = fewer troop losses
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Faster training = quicker recovery
ECONOMY
Unlock extra farms, iron, and gold ASAP.
Max all research with “output” for better resource production.
HERO
Very high impact.
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Fully max your main squad type (usually tanks).
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Do minimum for other squads, then max the bottom four!
SQUADS
Focus on Squad 1 first — cheapest and most efficient.
Your first squad should always be the priority.
UNITS
Boosts troop strength.
Max combat stats.
Use for long research when Hero tech gets too slow.
SPECIAL FORCES
Great boosts, but don’t rush T10s.Prioritize key upgrades and let T10s unlock naturally.
⭐️Research PRIORITY is as follows:
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VS DUEL
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Hero's
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Squad 1
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Units
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Special Forces


Alliance Train
Each day we receive a trade train at the station
A member of rank R4 or R5 must designate a Conductor for the train to enter the preparation phase.
The preparation phase lasts 4 hours.
Then the train automatically sets off to trade in various towns.
Conductor
The train Conductor uses his heroes to create 3 Squads to defend the train in the event of an attack.
The stronger the squads are the less items are stolen when plundered, so ideally the strongest players will initially be conductors.
The Conductor can also refresh the rewards on offer using Trade Contracts.
After 5 refreshes, the train will turn gold and offer better rewards. The conductor can then use more contracts to keep refreshing for better rewards.
Passengers
Members of the alliance can join one of the four wagons available and will have the option of giving commercial contracts to the driver (between 0 and 3 contracts).
Please give as many as you can to make sure we can keep upgrading the train.
You can change carriages at any time if the rewards no longer suit you, or if too many players choose the same carriage. this can be done at any time during the preperation phase so keep an eye on the train incase the rewards have changed
Please note: each carriage can contain up to 5 players, BUT there is no limit on the number of participants.
If a carriage contains more than 5 players, a random selection will be made and some players will remain on the platform.
Train Journey
While in motion, the train can be attacked by other commanders.
Successful attacks loot 3 cargo compartments at random.
Each train can be looted up to 3 times.
Once you've finished, simply wait for the train to depart.
You don't have to do anything else, everything is automatic.
